August 7th, 2021 - Event Registration
August 7th, 2021 - Event Registration
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  • Load image into Gallery viewer, August 7th, 2021 - Event Registration

August 7th, 2021 - Event Registration

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Pre register your classes before July 24th and get Free Tournament T-Shirt and 20% OFF your registration of 2 or more classes.  

On August 7th, 2021, 98% Armwrestling Presents,

The Protest Series 2

Palz Tap House-1902 County Line Rd, Huntingdon Valley, PA 19006

Weigh ins 10:30am-12:30pm

Event Starts at 1

Weight Classes are as follows.
Men's Pro
-154
155-176
177-198
199-220
221-242
243+
Amateurs
-154
155-176
177-198
199-242
243+
Women's
-135
136-160
160+
Master's 40 years+
-198
199+
*Any class with less than 3 competitors could be combined into another class the day of the tournament*
RULES AND WEIGH-INS
1. Weigh-in will be done no sooner than 24 hrs. before the first day of the competition start time.
2. 5 lb. clothing allowance.
3. Any competitor wearing an artificial limb may not remove the limb to weigh in.
HEAD REFEREE
1. The HR is responsible to know the rules of the event
2. The HR is responsible to conduct themselves in an unbiased and professional manner.
3. The HR or DR can be moved at will by the event director
DOWN REFEREE
1. The DR will watch for elbow fouls during a match as well as assist in ensuring a fair start.
2. The DR will assist the HR in applying the strap after a slip.
GENERAL COMPETITION
1. Competitors have 60 seconds to report to the table when called or will forfeit that match.
2. Competitors will start in set grip during the event (WAL). Supermatches can negotiate grip for 30 seconds if both competitors agree before the start of supermatch. After 30 seconds a set grip will be applied.
3. Wrist wraps, straps, elbow bandages/or cups, protective wraps, rings or bangles are not permitted on arms nor any substance applied to the hand or wrist, except chalk.
4. In the event of a bleeding injury, a competitor MUST stop the bleeding to the referee’s satisfaction. Fingernails should be trimmed so as not to injure your opponent.
5. Any competitor exhibiting impairment due to alcohol, drugs or otherwise, may be disqualified from the competition.
6. Referees are not there to use force or wrestle with you. A referee will lightly touch competitor hands and wrists to see that they are properly aligned, wrists straight and arm centered to the tabletop, failure to comply will result in the competitor getting a foul.
7. There will be a hand width between the shoulder and forearm of each competitor as well as between the chin and hand prior to the start.
8. The referee has the authority to stop the match at any time. The match will be re-started with all fouls occurred prior to the stop remaining in place for the restart.
9. Any competitor who leaves the competition area (platform and surrounding corners), either during the match or in the event of a rule discrepancy prior to any referees decision, will be immediately disqualified from that match and forfeit any appearance fee or bonus monies for that match.
10. Competitors can start a match in the strap or in set grip or in set grip in the strap if both agree to do this.
11. Competitor’s legs can be wrapped around the table leg or braced against an opposite table leg prior to the start of the match, providing they are not interfering with their opponent.
12. Each weight class will be called to the table when it comes to their turn to compete. They will be accounted for in the brackets. It is the responsibility of the competitors to remain within hearing range for their name to be called (see Rule 1 under this section).
THE GRIP
1. Competitors must keep one foot in contact with the floor at all times.
2. Competitors must keep the non-pulling hand in contact with the peg.
3. Competitors must follow all commands of the referee during the set.
4. Competitors must set their competing elbow on the elbow pad, square their shoulders.
6. Set Grip. The referee will center the hands on the table. The webbing between the thumb and index finger of the hand of each competitor will be level, close and tightly set.
7. Competitors’ hands must be palm-to-palm, flat together and with no separation, to the satisfaction of the referee. Referee Must be able to see competitors thumb knuckles.
8. The referee will hold the competitor’s fingers while he gives the command “Close your thumbs.”
9. The referee will command the competitors to “Close your hands”
10. Competitors must keep their wrist straight when closing their thumbs and hands.
11. The referee will give the command “READY GO” to start the match in an unspecified cadence.
12. A thirty-second rest period may be permitted after a slip grip or foul upon the referee's discretion.
SLIP
When the hands separate completely during the match:
1. ALL SLIPS WILL GO TO THE STRAPS
BAILOUT
When a competitor purposely pulls his hand out of the match when in a losing position:
1. A BAILOUT in the losing position will be considered a LOSS (losing position is
determined by being more than 2/3rd of the way down to the pin pad).
2. Both the HR & DR will make the determination between a slip & a bailout.
STRAPS
1. When straps are employed, the referees will ask competitors to place their elbows on their respective elbow pads, place their hand's palm to palm, fingers extended and thumbs up.
2. The referee will always wrap the buckle side wrist first. When going around the last wrist the strap will be threaded above the strap on that wrist.
3. Competitors may ask to loosen it or move it if it is uncomfortable.
4. Only the referees can adjust the strap.
5. Jerking an opponent’s hand over the table, while in a strap, at referee discretion may result in a foul.
FOULS
Fouls will be called at referee discretion
A competitor receiving any 3 fouls will result in a LOSS OF A MATCH
1. When closing your hand, you cover your opponent’s thumb knuckle.
2. After the command “Close your hands” and prior to “GO,” any movement of the hand/wrist/arm, will be considered a False Start.
3. Touch any part of their body such as chin, shoulder, or head to the competing hands.
4. The elbow loses contact with the top of the elbow pad at any time during the match.
5. If one foot is not in contact with the floor during the match.
6. If a competitor attempts to delay a match by not staying at the table.
7. Poor sportsmanship may result in a foul.
8. Losing contact with the peg with a non-competing hand.
9. Intentionally moving your opponent off center after “Close your Hands” – example: Back Pressure.
10. Competitors cannot drop the competing shoulder below the level of the elbow pad when in a neutral or losing position.
11. Lifting your elbow off the pad while being placed in a strap or after being placed in a strap.
12. Intentionally attempting to cause a foul for their opponent, i.e. shoving of the elbow.
13. Failure to comply with the referee’s instructions.
Additional Stipulations:
A. Any simultaneous fouls by both competitors will result in Stop/Restart with NO fouls.
B. Physically pushing, punching, kicking, spitting, or threatening an opponent or ref with bodily harm is a disqualification from the event.
C. Matches will be stopped immediately if the referees believe the puller (pertains mostly to AM's) to be in a dangerous position at any time during a match. Upon 2nd stoppage, the puller will be given a foul. Upon an additional stoppage, the puller will be given a loss.
PIN
1. Competitors touch or break the pin line with any portion of their opponent’s wrist to fingertips for a win.
2. A parallel pin will occur when any portion of their opponent's wrist to fingertips breaks
the pin line with the winning hand on top.
RUNNING FOUL SYSTEM
IMPORTANT: NEVER STOP ARM WRESTLING UNTIL A REFEREE STOPS THE MATCH
1. Fouls will be announced during the match, but DO NOT STOP ARM WRESTLING.
2. If a competitor “A” commits a foul then competitor “A” pins their opponent it will result in a stop/restart with the foul rolling over to the next pull.
3. If competitor “A” commits a foul then competitor “A” commits another foul, they continue to accumulate until 3 fouls/loss.
4. If competitor “A” commits a foul then competitor “B” commits a foul the match stops/restarts and only competitor “A’s” foul rolls to the next pull.
5. If a competitor “A” commits a foul then competitor “B” pins their opponent it will result in a Win for “B.”
6. Once any foul is called, that competitor must correct the foul immediately or they will continue to accrue fouls.
GRAND CHAMPION (Event Overall Champions) (Time permitting)
1. Single elimination bracket.
2. Bracket draw for both men & women. Masters will be included in the overall if their division has at least 3 pullers in the bracket.